What's in the 3rd Year at Escape Studios?

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Title : What's in the 3rd Year at Escape Studios?
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What's in the 3rd Year at Escape Studios?

3rd year at Escape Studios - what's inside?
What's in the 3rd Year of undergraduate studies at Escape Studios? The third year at Escape is where our animation students take everything they have learned in their first two years of undergraduate study, and apply it to the business of creating professional-quality work.

The 3rd year, also called "Level 6", is where students develop a portfolio of work that will enable them to start their careers in industry, and also gain enough experience on group projects to work effectively in teams, to tight deadlines.

Three Modules
The third year (Level 6) has three long skinny modules running all year long.

Tutor
The Principal tutor for the third year is Michael Davies, a very experienced 3D generalist who rigged Smaug for The Hobbit and The Minions for Illumination.  Michael's broad range of 3D skills allows him to offer technical support student films, creating original content, and filling any gaps in the students' skillset.

1. CR6001 – Specialism (30 Credits) 
The Specialism module allows students to explore a subject specialism of their own choice. This could be character or creature animation, or even a related discipline such as storyboarding or character design. This module allows students to push their creative skills and explore a wide range of creative choices.


 

2. PR6001 – Studio Project (60 Credits) (this module includes 3 assessed projects)

The Studio Project is where students collaborate to work together to a brief, designed as closely as possible to simulate working on a live client project. The Studio Project is broken up into three projects, giving students the chance to practice digital film-making three times in a short space of time. This allows our animators to learn from their mistakes and develop a much more efficient work flow.
  • Project 1: VFX project. In this group project, animation students work alongside VFX students, both 3D and 2D, to create professional-quality 3D animation. 
  • Project 2: Games project. In this group project, animation students work alongside games students to create professional-quality game animation, learning the Unreal Engine pipeline
  • Project 3: Free project. This final group project gives students the maximum creative freedom to work on a project of their choice. 
3. PS6003 – Professional Practice (30 Credits)
Professional practice is where students engage with the professional side of our industry. This includes preparing a CV, perfecting a demo reel, hosting a blog, website and LinkedIn page - and being easy to find and hire. Professional Practice is, therefore, all about employability. 

Grand Total: 120 Credits

Summary
The final year at Escape Studios focused on self-study, with students working together in teams to create original content, industry-quality work, to formal deadlines. The final year is supported by specialist tutors where needed, and learning resources are also available online. The overall goal is to produce beautiful work, and prepare our students for their career in industry.

More information
To see what's in the first year at Escape Studios, read this post. To find out about the second year at Escape Studios, follow this link. And to find out more about our 4th and final year, read this post.

The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To find out more about our new BA/MArt, now recruiting for September 2019, follow this link.   To apply, visit the official page here



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