ZBrush Modeling with Michael Davies

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ZBrush Modeling with Michael Davies

We've added a new series of tutorials to our expanding Vimeo Channel - ZBrush Modeling with Michael Davies.

ZBrush is one of the most popular 3D sculpting tools for visual effects and games in the creative industries. You’ll start by learning the need-to-know basics, and quickly progress to sophisticated techniques. With ZBrush, digital artists can quickly create a custom model or sculpt, working intuitively to get effective results.

ZBrush
About ZBrush
ZBrush is a digital sculpting tool that combines 3modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, colour, material, orientation, and depth information for the points making up all objects on the screen.

The main difference between ZBrush and more traditional modelling packages (such as Maya) is that it is more akin to traditional sculpting. ZBrush models are generally re-built in Maya with a leaner topology, for use in the animation or VFX pipeline. 
Michael Davies

About Michael Davies
Michael is our undergraduate program leader, and a digital artist with a long industry track record. His main areas of expertise are rigging and modelling, but he has also worked as a 3D generalist and supervisor. He is an Accredited Trainer for Maya at Autodesk, and also for Unreal Engine.

Michael has worked on many VFX blockbuster movies including Batman vs Superman, Doctor Strange and Thor Ragnarok.  He also rigged Smaug (The Hobbit) and The Minions for Illumination-McGuff.

Tutorial
You can find ZBrush Modeling with Michael Davies at our Vimeo Channel here.

The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To find out more about our new BA/MArt, now recruiting for September 2020, follow this link.   To apply, visit the official page here.




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