Animators Need a Smooth Path of Action

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Title : Animators Need a Smooth Path of Action
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Animators Need a Smooth Path of Action

Path of Action
Animators always need to keep an eye on the Path of Action in their animation. Paths of Animation, also known as Arcs, are one of the original "12 Principles of Animation" identified by Frank Thomas and Ollie Johnstone in their classic work "The Illusion of Life".

A moving object should follow a smooth flowing arc, with no sudden abrupt changes of direction.

Bouncing Ball
Bouncing Ball - illustrates the Path of Action 
This is why animators always start with a bouncing ball.  The bouncing ball illustrates a number of principles (timing, spacing) including the path of action of the ball. If the Path of Action isn't smooth and flowing, the ball bounce will look and feel wrong.

Cartoon Physics
Arcs and Paths of Action are an expression of physics, or Cartoon Physics, as applied to animation.  If this sounds a lot like Newton's First Law - that of Inertia, you'd be right.  As animators we must be aware of the laws of physics - even if we like to bend them or break them from time to time. 

Learn the Rules - Then Break Them
Gravity only works when you look down
Wile E Coyote has to travel along a Path of Action, but that doesn't mean he can't stop in mid-air if it makes the animation funnier - gravity only works when he looks down.  

As with all the rules of animation, the important thing is to learn what the rules are, and then break them.  But when we break them we should do so deliberately, and not by mistake. 

12 Principles of Animation
To see more about the 12 Principles, and how to apply them in practice, follow the links below:

The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. To apply for our new BA/MArt starting in September 2022, follow this link








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